Developers can benefit from strong support from the Microsoft Developer XNA Developer Connection which helps to grow a new skilled generation of developers even as it ensures uniformly high-standard work on the platform. Third-party developers can submit their offerings to Games for Windows Live, but there is no chance of substandard work making its way through the system: each developers must attain certain standards of skill, called Technical Certification Requirements or TCR. There are some games that crossover from Xbox Live to Games for Windows Live allowing Xbox players to team up with or against Microsoft PS gamers in certain games. Users can send and receive text messages, communicate with live voice-chat (during games), check friends' statuses and update their own as well as playing games for fun or in order to earn rewards or achievements. Players work to boost their Gamerscore (an overall rating of their skills and achievements) by playing their favourite games, either solo or as part of a team or multi-player game. Once signed in, players can access a huge variety of games (with many more being added every year). Players who have used Xbox Live will recognise this system as it is identical to the one used in online Xbox interactions. Users sign up and choose the name that they will play under. Players from other countries can sign up and access games on Game for Windows Live, but they will have to choose a gamertag from a country that does support the service and they will not be able to access the technical help and support facilities. It is available in 41 countries – the same countries in which Xbox Live is available as the communities are somewhat related, both being operated by Microsoft. Games for Windows Live is, as the name implies, an online gaming community for Microsoft users to play against opponents from all over the world.
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